8/7/2023 0 Comments Nr2003 replay playerIf you downloaded the car livery (.tga file), it should be saved to folder "exports_imports/" and imported onto a newly created car. car files should be saved into folder "series/cars/" and they will be visible under COMPUTER OPPONENTS button next time you start the NR2003. car file must have been made for exactly the same mod and the same car make (Chevy, Ford, Toyota, etc) , otherwise the paint will be mis-aligned inside the game.Įxisting. Liveries can be loaded onto existing cars or onto newly created cars. New paint schemes might be available as car files (with. Some links to the older painted cars are available from THIS PAGE. There are plenty of painted cars for every mod and every season. These options are explained on THIS PAGE. There are ca 200 options that affect behavior of your car and behavior of computer opponents. It is located inside the track folder for each track. NB! Do not change the name of the track folder or names of any files inside the track folder, or the track would not load inside the game.įor each track there must be a configuration file called 'track.ini'. Huge thanks to all of track-makers who have put enormous efforts into making these tracks!ĭownload the tracks you need, unpack and move them to the 'tracks' folder under selected mod. Detailed instructions here.Ĭheck the track download links HERE. Physics types of mods can be easily converted between each other (for example convert mod from cup physics to pta physics) using WinMip, MakeDat.exe, and Modify Car Files.exe. In the first case your mod supports cup physics, in the second case it supports the gns physics. For example, if you list the files in 'series\cars\' you might see either files ending. Supported type of physics can be easily detected from car file names. Cars from different mods behave identically if the mods use the same physics (given that all other settings in track.ini, setup, weather are identical). It is used for Indycar mod, Australian V8 Supercar mod and TransAm mod. The pta physics has lighter car and six speeds. Each mod supports only one of the four types of physics. First three types ( cup, gns, cts) correspond approximately to physics of Sprint CUP car, Nationwide car, Camping World truck. The physics type defines power of the engine, car weight, number of gears, etc. Although there are endless number of mods for Nascar Racing 2003, there are only 4 officially supported physics types: cup, gns, cts, pta.
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